Very well done game. I can tell this took a lot of time and effort, and was well worth it. Praise doesn't help, critisism does, so here's my take.
The control was a bit rough, you basically had to be in line with a zombie to hit accurately. That made the game slightly unpredicatable with aiming.
"Damage", that was my biggest qualm. The hunting rifle was 1 shot kill more or less, while half a clip or so of the AK-47 wouldnt kill anything. Assault rifles have the same punch as a hunting rifle, with a 30 round clip. This basically turned the weapons into aesthetic preference. The sawed-off and the hunting rifle seemed like the only weapons worthwhile... i'd have a field of dead zombies. Without those weapons, most of the bodies layed at the foot of the "fortifications".
Overall, great game. I outlined my main disputes about it.
+10 humor just for the clown.
got to level 20, enemies stopped coming. thought a boss was comin or somethin, so you get time to reload. nope. just the chased women kept coming. your game is fucking broke, shithead.
eh suck on my balls! it's a processor issue
i cant stop playing, must win for once. it is a fun tribute to a fine series. good work man, i'm hooked.
i wub j00
j00 r teh god, 'nuff said
cool beans, fucker (bugs, stuff like that)
cool game man, i love the "defend and upgrade" genere. this is a good addition. The sound was WAAAY too repetative, but it was ok for the file size. the enemy waves were unbalanced, sometimes i'd make more money in a level prior to the next higher level. and the save feature, i tried it out... the wall closer to the base starts back at no wall when you load. i got all the upgrades, 500 gun guys, 60 repairers and like 24 com-workers... no one could touch my base. very cool, hope to see more games like this from you.
is it possible to have real bullet hits, instead of calculations? like have the troops and guns fire actual particles and contact the enemies?
the concept was cool, but i dont see how the proccessor is articulated into the flash. i am god of button mashing and the 3rd challenge is rediculous, i got the arm almost beat but i tired out... i must train more lol. decent work, pretty coool how each challenge begins. but the third challenge is rediculous.
any given processor can only keep up (which is why some flashes run slow (too much at the same time). well this is based on that principle. you may smash the hell out of your space bar, but if you have a slower processor then it won't be able to keep up at the with the rate which you are fighting against. thus you lose because my ego is bigger than your. remember that in this game ego is extended to processor speed.
i appreciated this game only for its mario origins. the sound was too repetative. i still can hear that damn plasma rifle firing in my head. i beat the game on easy, i wasnt gonna attempt a higher difficulty because i started to feel ill and haunted by the redundance on each level.
this game has a cool concept, decent story, overall the game has nothing special in it. it was rather short, and very easy to beat. perhaps if it was more than just clicking "build soldier/tank" there would be more depth. other than that, i dont understand what all the praise is about.
wow, great graphics, detail, great game, but it was too frustrating... not hard, but annoying.
dude, come on... i had to right click then click "play" to pass the dialogue boxes, then in the battle, i physically attacked him, then he hit me for 1000!!! WTF so it said "try a fire ball", next time around i did a fire ball... the enemy healed itself for 2hp, i did another fireball, the enemy healed itself for 2hp... then i randomly died on the third turn, i took no damage, just died!!! i laughed my ass off, thx for the good laugh LOL
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